Civilization: Beyond Earth Wiki
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Seeding ss

Seeding is the beginning process undertaken in Beyond Earth, and grants certain bonuses depending on who supports you and with whom you place your allegiance.

Sponsors[ | ]

Choosing a sponsor grants certain bonuses which can dramatically alter both the immediate early-game and the long-term strategy overall.

ARC American Reclamation Corporation (ARC) Covert operations are 25% faster and cause 25% more intrigue
PAC Pan-Asian Cooperative (PAC) +10% Production Production towards Wonder, and +25% Worker speed
FI Franco-Iberia (FI) Gain a free virtue for every 10 virtues developed
SF Slavic Federation (SF) Orbital units stay in orbit 20% longer, and the first one launched grants a free technology
P Polystralia (P) Cities able to send trade routes may support one more trade route than normal
KP Kavithan Protectorate (KP) Outposts develop into cities 50% faster
B Brasilia (B) Units have +10% Strength in melee combat
PAU People's African Union (PAU) +10% Food Food in growing cities when healthy

Colonists[ | ]

The type of colonists picked alters the immediate effect of early cities.

Colonist Scientists Scientists +2 Science Science in every city
Colonist Refugees Refugees +3 Food in every city
Colonist Aristocrats Aristocrats +4 Energy Energy in every city
Colonist Engineers Engineers +2 Production Production in every city
Colonist Artists Artists +3 Culture Culture in every city

Spacecraft[ | ]

The type of Spacecraft you choose affects your starting conditions.

Spacecraft Continental Surveyor Continental Surveyor Reveals Coasts on Map
Spacecraft Retrograde Thrusters Retrograde Thrusters Wider area for choosing where to land first City
Spacecraft Tectonic Scanner Tectonic Scanner No technology is needed to see Petroleum, Geothermal, and Titanium resources
Spacecraft Fusion Reactor Fusion Reactor Begin with 100 Energy Energy
Spacecraft Lifeform Sensor Lifeform Sensor Reveal Alien Nests on Map

Cargo[ | ]

The specific cargo chosen during your launch affects your default setup.

Cargo Hydroponics Hydroponics Begin with an extra Population in your first city
Cargo Laboratory Laboratory Begin with the Pioneering technology
Cargo Raw Materials Raw Materials Begin with a Clinic building in your first city
Cargo Weapon Arsenal Weapon Arsenal Begin with a Soldier unit
Cargo Machinery Machinery Begin with a Worker unit

Gallery[ | ]

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