Harmony

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Harmony is one of the three affinities in Beyond Earth, the other two being Purity and Supremacy.

HarmonyLogo.png

Summary[edit | edit source]

Embracing an Affinity in Sid Meier’s Civilization: Beyond Earth will define how humankind changes to survive on the new planet which they call home. The Harmony Affinity is themed around a faction’s integration with the alien planet. Players who decide to develop the Harmony line will transform their people through genetic manipulation to become one with the alien environment. Units and buildings take on more organic forms, so you end up with tons of cool unique units like tanks that look like living creatures.

Harmony has many benefits, but the biggest and most exciting one is having the planet on your side. Everything that was so scary at the start of the game (miasma, hostile aliens, and giant worms for example) can now be utilized to your advantage. You won’t forget your first siege worm. Neither will your enemies.

Affinity Bonuses[edit | edit source]

Harmony Level
Bonus Earned
Harmony icon.png Level 1 Explorer units are immune to Miasma
Harmony icon.png Level 3 Units take 5 HP less damage from Miasma
Harmony icon.png Level 6 Units heal 5 HP in Miasma
Harmony icon.png Level 8 4 Xenomass resources for free
Harmony icon.png Level 11 Call Worm Strike Operation can be performed by Covert Agents
Harmony icon.png Level 13 Mind Flower can be constructed for Transcendence Victory Quest

Unique Units[edit | edit source]

Unit Type Tier Technology Production.png Production Cost Energy.png Energy Purchase Cost Move Str Ranged Str Range Req. Resource Harmony icon.png Level Req. Notes
Evolved Xeno Swarm Melee 2 Alien Adaptation 240 780 2 54 - - 1 Xenomass Harmony icon.png 12 +20% combat in miasma
Brawler Melee 3 Habitation 160 570 2 24 - - - Harmony icon.png 6 -
Marauder Melee 4 Habitation ? 750 2 48 - - - Harmony icon.png 11 -
Viper Cavalry 3 Engineering 220 730 3 32 - - - Harmony icon.png 8 -
Cobra Cavalry 4 Engineering ? 940 4 52 - - - Harmony icon.png 13 Levitating
Striker Ranged 3 Physics 180 620 2 12 26 2 - Harmony icon.png 7 -
Shredder Ranged 4 Physics ? 820 2 20 52 2 - Harmony icon.png 12 -
Centaur Siege 3 Computing 270 850 2* 8 30 2 - Harmony icon.png 9 +20% vs Cities
Minotaur Siege 4 Computing ? 1080 2 14 48 3 - Harmony icon.png 14 +20% vs. Cities, Levitating
Triton Naval 3 Computing 300 920 5 16 36 2 - Harmony icon.png 10 -
Poseidon Naval 4 Computing ? ? 5 32 62 3 - Harmony icon.png 15 -
Hydra Naval 2 Fabrication ? 1010 4 44 - - - Harmony icon.png 10 +1 aircraft capacity
Locust Air 3 Robotics ? 920 - - 28 5 - Harmony icon.png 11 +30% to Air Sweep.
Shrike Air 4 Robotics ? ? - - 46 6 - Harmony icon.png 16 +40% to Air Sweep
Xeno Cavalry Cavalry 1 Alien Domestication 210 ? 3 48 - - 2 Xenomass Harmony icon.png 7 -
Evolved Xeno Cavalry Cavalry 2 Alien Domestication 340 1010 3 72 - - 2 Xenomass Harmony icon.png 14 All terrain costs 1 movement
Rocktopus Orbital 1 Designer Lifeforms 280 870 1 ? 60 2 3 Xenomass, 1 Floatstone Harmony icon.png 9 Anti-Orbital Strike, Line of Sight Rules Do Not Apply, Levitating, May Not Melee Attack
Evolved Rocktopus Orbital 2 Designer Lifeforms ? ? 1* ? 82 2 3 Xenomass, 1 Floatstone Harmony icon.png 16 Anti-Orbital Strike, Line of Sight Rules Do Not Apply, Levitating, May Not Melee Attack, Generate miasma when in orbit
Xeno Titan Melee 1 Alien Evolution 400 ? 2 96 - - 7 Xenomass Harmony icon.png 12 -
Evolved Xeno Titan Melee 2 Alien Evolution ? ? 2 120 - - 7 Xenomass Harmony icon.png 18 -
  • - Stat can be improved with perk choices

Unit Progression Images[edit | edit source]

Harmony Cavalry Harmony Unit Progression edited-2 GA flat.jpg Harmony Naval Fighter Harmony Unit Progression edited-1 GA flat.jpg Harmony Soldier Harmony Unit Progression GA flat 2.jpg