Harmony
Harmony is one of the three affinities in Beyond Earth, the other two being Purity and Supremacy.
Summary[edit | edit source]
Embracing an Affinity in Sid Meier’s Civilization: Beyond Earth will define how humankind changes to survive on the new planet which they call home. The Harmony Affinity is themed around a faction’s integration with the alien planet. Players who decide to develop the Harmony line will transform their people through genetic manipulation to become one with the alien environment. Units and buildings take on more organic forms, so you end up with tons of cool unique units like tanks that look like living creatures.
Harmony has many benefits, but the biggest and most exciting one is having the planet on your side. Everything that was so scary at the start of the game (miasma, hostile aliens, and giant worms for example) can now be utilized to your advantage. You won’t forget your first siege worm. Neither will your enemies.
Affinity Bonuses[edit | edit source]
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Explorer units are immune to Miasma |
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Units take 5 HP less damage from Miasma |
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Units heal 5 HP in Miasma |
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4 Xenomass resources for free |
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Call Worm Strike Operation can be performed by Covert Agents |
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Mind Flower can be constructed for Transcendence Victory Quest |
Unique Units[edit | edit source]
Unit | Type | Tier | Technology | ![]() |
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Move | Str | Ranged Str | Range | Req. Resource | ![]() |
Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Evolved Xeno Swarm | Melee | 2 | Alien Adaptation | 240 | 780 | 2 | 54 | - | - | 1 Xenomass | ![]() |
+20% combat in miasma |
Brawler | Melee | 3 | Habitation | 160 | 570 | 2 | 24 | - | - | - | ![]() |
- |
Marauder | Melee | 4 | Habitation | ? | 750 | 2 | 48 | - | - | - | ![]() |
- |
Viper | Cavalry | 3 | Engineering | 220 | 730 | 3 | 32 | - | - | - | ![]() |
- |
Cobra | Cavalry | 4 | Engineering | ? | 940 | 4 | 52 | - | - | - | ![]() |
Levitating |
Striker | Ranged | 3 | Physics | 180 | 620 | 2 | 12 | 26 | 2 | - | ![]() |
- |
Shredder | Ranged | 4 | Physics | ? | 820 | 2 | 20 | 52 | 2 | - | ![]() |
- |
Centaur | Siege | 3 | Computing | 270 | 850 | 2* | 8 | 30 | 2 | - | ![]() |
+20% vs Cities |
Minotaur | Siege | 4 | Computing | ? | 1080 | 2 | 14 | 48 | 3 | - | ![]() |
+20% vs. Cities, Levitating |
Triton | Naval | 3 | Computing | 300 | 920 | 5 | 16 | 36 | 2 | - | ![]() |
- |
Poseidon | Naval | 4 | Computing | ? | ? | 5 | 32 | 62 | 3 | - | ![]() |
- |
Hydra | Naval | 2 | Fabrication | ? | 1010 | 4 | 44 | - | - | - | ![]() |
+1 aircraft capacity |
Locust | Air | 3 | Robotics | ? | 920 | - | - | 28 | 5 | - | ![]() |
+30% to Air Sweep. |
Shrike | Air | 4 | Robotics | ? | ? | - | - | 46 | 6 | - | ![]() |
+40% to Air Sweep |
Xeno Cavalry | Cavalry | 1 | Alien Domestication | 210 | ? | 3 | 48 | - | - | 2 Xenomass | ![]() |
- |
Evolved Xeno Cavalry | Cavalry | 2 | Alien Domestication | 340 | 1010 | 3 | 72 | - | - | 2 Xenomass | ![]() |
All terrain costs 1 movement |
Rocktopus | Orbital | 1 | Designer Lifeforms | 280 | 870 | 1 | ? | 60 | 2 | 3 Xenomass, 1 Floatstone | ![]() |
Anti-Orbital Strike, Line of Sight Rules Do Not Apply, Levitating, May Not Melee Attack |
Evolved Rocktopus | Orbital | 2 | Designer Lifeforms | ? | ? | 1* | ? | 82 | 2 | 3 Xenomass, 1 Floatstone | ![]() |
Anti-Orbital Strike, Line of Sight Rules Do Not Apply, Levitating, May Not Melee Attack, Generate miasma when in orbit |
Xeno Titan | Melee | 1 | Alien Evolution | 400 | ? | 2 | 96 | - | - | 7 Xenomass | ![]() |
- |
Evolved Xeno Titan | Melee | 2 | Alien Evolution | ? | ? | 2 | 120 | - | - | 7 Xenomass | ![]() |
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- - Stat can be improved with perk choices