Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
Summary[edit | edit source]
The Health system in Civ:BE was designed to replace the original Happiness system in previous games. It operates chiefly as the old system did; Health limits the size, number, and rate of growth of settlements. This limitation can be matched somewhat with new buildings which provide extra Health, but unlike earlier titles, luxury resources seem to have no effect within the new system. Low Health has negative repercussions just like low Happiness in earlier games, though they are less extreme. Additionally, high maintained Health has benefits just like high maintained Happiness.
Benefits and Repercussions[edit | edit source]
|Utopian||+20 Health||+10% Science, +10% Culture +10% Production in cities, -50% Intrigue for hostile covert ops|
|Prosperous||+10 Health||+10% Production in cities, -50% Intrigue for hostile covert ops|
|Stable||+0 Health||+20% Outpost growth|
|Shaky||-1 Health||-10% Science, -10% Culture|
|Troubled||-10 Health||-10% Production, +100% Intrigue for hostile covert ops|
|Panicked||-20 Health||-50% Outpost growth speed, -50% City growth|