Civilization: Beyond Earth Wiki
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[[File:beyond-earth-resource.jpg|right|450px]]
'''Health''' is a resource in [[Civilization Beyond Earth Wiki|Civilization: Beyond Earth]].
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{{Health}} is a resource in [[Civilization Beyond Earth Wiki|Civilization: Beyond Earth]].
[[Category:Mechanics]]
 
   
 
==Summary==
 
==Summary==
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{| style="width:100%;"
 
{| style="width:100%;"
 
|-
 
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| Prosperous || +10 Health || +10% [[Production]] in cities, -50% [[Intrigue]] for hostile covert ops
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| Utopian || +20 Health || +10% {{Science}}, +10% {{Culture}} +10% {{Production}} in cities, -50% [[Intrigue]] for hostile [[covert ops]]
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|-
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| Prosperous || +10 Health || +10% {{Production}} in cities, -50% [[Intrigue]] for hostile [[covert ops]]
 
|-
 
|-
 
| Stable || +0 Health || +20% [[Outpost]] growth
 
| Stable || +0 Health || +20% [[Outpost]] growth
 
|-
 
|-
| Shaky || -1 Health || -10% [[Science]], -10% [[Culture]]
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| Shaky || -1 Health || -10% {{Science}}, -10% {{Culture}}
 
|-
 
|-
| Troubled || -10 Health || -10% Production, +100% Intrigue for hostile covert ops
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| Troubled || -10 Health || -10% {{Production}}, +100% Intrigue for hostile [[covert ops]]
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|-
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| Panicked || -20 Health || -50% [[Outpost]] growth speed, -50% [[City]] growth
 
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|}
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[[Category:Resources]]

Latest revision as of 17:09, 3 November 2014

Beyond-earth-resource

Health Health is a resource in Civilization: Beyond Earth.

Summary[ | ]

The Health system in Civ:BE was designed to replace the original Happiness system in previous games. It operates chiefly as the old system did; Health limits the size, number, and rate of growth of settlements. This limitation can be matched somewhat with new buildings which provide extra Health, but unlike earlier titles, luxury resources seem to have no effect within the new system. Low Health has negative repercussions just like low Happiness in earlier games, though they are less extreme. Additionally, high maintained Health has benefits just like high maintained Happiness.

Benefits and Repercussions[ | ]

Utopian +20 Health +10% Science Science, +10% Culture Culture +10% Production Production in cities, -50% Intrigue for hostile covert ops
Prosperous +10 Health +10% Production Production in cities, -50% Intrigue for hostile covert ops
Stable +0 Health +20% Outpost growth
Shaky -1 Health -10% Science Science, -10% Culture Culture
Troubled -10 Health -10% Production Production, +100% Intrigue for hostile covert ops
Panicked -20 Health -50% Outpost growth speed, -50% City growth