Summary[edit | edit source]
Traditionally, cities have been built along rivers, and for good reason.
Rivers provide irrigation, improving the farmland around the city, and they serve to protect a city, as it is difficult to mount an assault against a city across a river.
- Location: Unlike other features, rivers run along the sides of the tiles rather than through them, so rivers provide their benefits to all tiles/Units adjacent to them.
- City Yield Modifier: Rivers give an Energy to adjacent tiles.
- Offensive Penalty: When attacking across a river, the attacking Unit gets a penalty to its combat strength.
- Movement Effect: A Unit uses up all of its remaining movement points when crossing a river . There is, however, no additional cost for crossing a river if a road or monorail passes over the river