Seeding
Seeding is the beginning process undertaken in Beyond Earth, and grants certain bonuses depending on who supports you and with whom you place your allegiance.
Contents
Sponsors[edit | edit source]
Choosing a sponsor grants certain bonuses which can dramatically alter both the immediate early-game and the long-term strategy overall.
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American Reclamation Corporation (ARC) | Covert operations are 25% faster and cause 25% more intrigue |
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Pan-Asian Cooperative (PAC) | +10% ![]() |
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Franco-Iberia (FI) | Gain a free virtue for every 10 virtues developed |
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Slavic Federation (SF) | Orbital units stay in orbit 20% longer, and the first one launched grants a free technology |
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Polystralia (P) | Cities able to send trade routes may support one more trade route than normal |
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Kavithan Protectorate (KP) | Outposts develop into cities 50% faster |
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Brasilia (B) | Units have +10% Strength in melee combat |
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People's African Union (PAU) | +10% ![]() |
Colonists[edit | edit source]
The type of colonists picked alters the immediate effect of early cities.
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Scientists | +2 ![]() |
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Refugees | +3 Food in every city |
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Aristocrats | +4 ![]() |
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Engineers | +2 ![]() |
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Artists | +3 ![]() |
Spacecraft[edit | edit source]
The type of Spacecraft you choose affects your starting conditions.
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Continental Surveyor | Reveals Coasts on Map |
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Retrograde Thrusters | Wider area for choosing where to land first City |
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Tectonic Scanner | No technology is needed to see Petroleum, Geothermal, and Titanium resources |
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Fusion Reactor | Begin with 100 ![]() |
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Lifeform Sensor | Reveal Alien Nests on Map |
Cargo[edit | edit source]
The specific cargo chosen during your launch affects your default setup.
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Hydroponics | Begin with an extra Population in your first city |
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Laboratory | Begin with the Pioneering technology |
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Raw Materials | Begin with a Clinic building in your first city |
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Weapon Arsenal | Begin with a Soldier unit |
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Machinery | Begin with a Worker unit |