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Virtues

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Virtues in Civilization: Beyond Earth can determine the course of your civilization, and can grant bonuses depending on how far into the virtue tree you travel, as well as the breadth of your investments. All virtues can be expanded into three tiers, each with specific breadth and depth benefits. For the sake of brevity, sections below have been created only if they have known values; when the game releases, all Virtues will have Depth Rewards, and three Tiers.

Width Synergy Bonuses[edit | edit source]

Width Synergy Bonuses are those given for completing a certain number of virtues with a particular tier, regardless of which tree they are from.

Tier I[edit | edit source]

Tier II[edit | edit source]

Tier III[edit | edit source]

Might Tree[edit | edit source]

Might Synergy Bonuses[edit | edit source]

  • 5 Might Virtues - +5% combat strength and +5% ranged strength for all units
  • 10 Might Virtues - +5% combat strength and +5% ranged strength for all units
  • 15 Might Virtues - 1 free Affinity level

Tier I[edit | edit source]

Adaptive Tactics +50% XP from combat.
Survivalism +25% Strength and Ranged Strength against alien life forms.
Liberation Army After conquering an enemy Outpost, automatically found an Outpost of your own in its place.
Military-Industrial Complex +15% Production.png Production towards military units
Public Security +0.25 Health.png Health for every Military Unit under your command

Tier II[edit | edit source]

Scavenging Earn 100% of an alien lifeform's strength as Science.png Science after killing it Earn 30 Science.png Science from destroying alien nests
Adaptive Sciences +20% Affinity earned from researching technologies
Special Service +40% Intrigue from Covert Operations
Army Engineering Corps +1 Production.png Production, +1 Energy.png Energy from every Strategic Resource
Martial Meditations Choose 1 Free Affinity Level

Tier III[edit | edit source]

Brutal Efficiency +50% quantity from sources of strategic resources
Integrated Arms +10% Production.png Production towards a Unit for each upgrade it has
Joint Operations +3 Orbital coverage by stations you trade with
Democratized Quartering -50% maintenance for Units
Channel Wrath +10% Strength and ranged strength for all units

Prosperity Tree[edit | edit source]

Prosperity is a virtue which focuses on trade and commerce, creating new opportunities for commerce and market control.

Prosperity Synergy Bonuses[edit | edit source]

  • 5 Prosperity Virtues - +10% Food.png Growth in all cities
  • 10 Prosperity Virtues - +1 Health.png Health in every city
  • 15 Prosperity Virtues - +50% Orbital Coverage radius from Cities

Tier I[edit | edit source]

Frugality 10% Food.png Food retained after a City grows
Helping Hands +15% tile improvement rate.
Homesteading +30% faster development for Outposts.
Workforce Initiative Gain a free Worker Unit.
Colony Initiative Gain a free Colonist Unit.

Tier II[edit | edit source]

Pathfinders Explorer units can build 3 additional Expeditions.
Pioneer Spirit -25% Culture.png Culture needed for border expansions
Gift Economy +3 Energy.png Energy from your Trade Routes to foreign cities.
Settler Clans +2 Population for newly founded Cities
Mind Over Matter +7 Health.png Health

Tier III[edit | edit source]

Nature's Bounty +1 Production.png Production from every Basic Resource
Joy From Variety +1 Health.png Health from every type of Basic Resource that is improved
Hands Never Idle +2 Energy.png Energy from any Population acting as a Specialist
Ecoscaping +1 Food.png Food, +1 Production.png Production, +1 Culture.png Culture from every Terrascape Improvement
Eudaimonia 15% less negative Health.png Health

Knowledge Tree[edit | edit source]

Knowledge Synergy Bonuses[edit | edit source]

  • 5 Knowledge Virtues - +10% Culture.png Culture in every city
  • 10 Knowledge Virtues - +10% Science.png Science in every city
  • 15 Knowledge Virtues - 1 Free Technology

Tier I[edit | edit source]

Foresight +10% Science.png Science when healthy.
Social Mores +0.25 Culture.png Culture per population.
Field Research Earn 50 Science.png Science from finishing expeditions.
Social Mores Each city tile generates +0.25 Culture.png Culture per population.
Laboratory Apprenticeship Each city tile generates +0.25 Science.png Science per population.
Creative Class Earn extra Culture.png Culture up to 30% of positive Health.png Health

Tier II[edit | edit source]

Cohesive Values -10% Culture.png Culture needed for new virtues
Applied Aesthetics Earn extra Energy.png Energy equal to 30% of the Culture.png Culture you generate.
Networked Datalinks -40% Science.png Science penalty from number of Cities for new technologies.
Community Medicine +1 Health.png Health for every 6 Population in a City
Memeweb -40% Culture.png Culture penalty from number of Cities for new Virtues.

Tier III[edit | edit source]

Information Warfare Recruit 1 new Covert Agent.
Learning Centers +1 Science.png Science from Academy Improvement
Technoartisans Earn extra Science.png Science equal to 15% of the Culture.png Culture you generate.
Metaresearch Methods Leaf Technologies cost 10% less Science.png Science
Monomyth +7 Culture.png Culture for every Great Wonder

Industry Tree[edit | edit source]

Industry is a virtue which values the mass production of goods and materials, and focuses entirely on the means by which to create more with less. This virtue grants various bonuses to unit build times, and reduces overall material and financial costs.

Industry Synergy Bonuses[edit | edit source]

  • 5 Industry Virtues - +10% Energy.png Energy in all cities
  • 10 Industry Virtues - +10% production in every city
  • 15 Industry Virtues - earn 1% of stockpiled Energy.png Energy amount every turn, up to 100 Energy.png Energy

Tier I[edit | edit source]

Labor Logistics +10% Production.png Production towards Buildings
Central Planning +5 Energy.png Energy in your capital.
Standardized Architecture +25% Production.png Production towards Buildings which have already been built in the Capital.
Commoditization +1 Energy.png Energy from every Basic Resource
Scalable Infrastructure +15% Production.png Production towards Wonders

Tier II[edit | edit source]

Investment Earn 1% of stockpiled Energy.png Energy amount every turn, up to 100 Energy.png Energy.
Entrepreneurial Spaceflight +25% Production.png Production towards Orbital Units
Profiteering +0.5 Health.png Health for every trade unit under your command.
Alternative Markets Trade Routes with Stations grant +6 Energy.png Energy per Station tier.
Interdependence Network +25% yield from Trade Routes with your own Cities

Tier III[edit | edit source]

Social Investment +2 Production.png Production from Manufactory improvements.
Liquidity -20% Energy.png Energy cost to purchase Units
Civic Duty Each City tile generates +0.5 Production.png Production for every Population
Magnasanti Each City generates +0.2 Health.png Health for every Building
Superior Engineering Orbital Units stay in orbit 50% longer before de-orbiting